Those nodes also act as outposts which share the defensive forces with the main colony. The commander unit is represented by a special hero unit which automatically respawns after 3 turns after being killed, while standard heroes can only be resurrected after researching the appropriate technology mid-game.Ĭolonies (analogous to cities in the fantasy games in the series) are represented by a node in the center of a region, and can gradually be connected to adjacent regions as they grow in population size, with those regions' nodes able to be assigned a production specialization (energy, research, food/growth, etc.). Hero units can additionally equip special items they come across through pick-ups or by completing quests, and gain various new traits as they level up, which range from statistics boosts to new abilities. Units can be additionally modified for a fee with up to 3 upgrades and gear at a time, which are unlocked through research multiple templates for such upgrades can be saved for the remainder of the match to keep them uniform. Research is split to two branches - military (new units, support powers, gear) and social (economic bonuses, new colony buildings). Alongside choosing and customizing the commander unit with different appearance, loadout and attributes, they can be assigned a "secret tech", which includes a secondary set of technologies, support powers and units which supplement the existing arsenals of the given faction. The base game includes six distinct races (Amazon, Assembly, Dvar, Kir'Ko, Syndicate, Vanguard). Leaving behind the fantasy setting, each session has players colonize a different planet with its own mixture of climate, hazards, neutral factions and terrain. Age of Wonders: Planetfall is the sci-fi spin-off of the Age of Wonders series of turn-based strategy games with tactical combat.
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